![]() Creating non-scripted destructible environments that are both fun and realistic, yet limited enough so that the player can’t break the game has been a serious challenge in the past. But many games have gotten them right, and thus have been a blast to play. Since gaming started to take off in the ’80s, through the transition from 2D to 3D in the mid-’90s, and into today’s high definition, online multiplayer epics, developers have been able to utilize increasingly powerful hardware to create destructible environments. Brace yourself for some of the best videogame titles in the last couple decades to offer gamers the ultimate in the art of destroying, pulverizing, annihilating and exploding polygons. ![]() 1986 – Rampage (Arcade) This arcade classic was one of the earliest to feature actual destructible buildings. The simple premise of selecting one of the three huge monsters and climbing on and knocking down buildings, eating people, and destroying vehicles was immense fun and ahead of the curve for its time. Rampage was later ported over to home consoles like the NES and Sega Master System, and also received sequels on the Nintendo 64, PlayStation, and most recently, the Nintendo Wii. A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage. The game with the most destructible environment of all is Minecraft. It models everything as a solid object made of (hollow) blocks, but the blocks are fairly large. Simple looking platform game with no objective. Licensee is permitted to use the Licensed Content in unlimited free. Video of Destructible Environment Physics. The upcoming Crackdown sequel will include a fully destructible cityscape, Microsoft announced at its Gamescom 2015 press conference today. The sequel, which is actually being called Crackdown 3 now, will feature '100 percent destructible environments,' Microsoft and developer ReAgent said. Unfortunately, as time has gone on the Rampage series has only stagnated. Despite graphical upgrades and more playable monsters, the gameplay remained almost unchanged and never innovated on its original idea. Rampage has sadly slipped into the category of games that developers release to cash in on the memory of a classic title — one that many of today’s gamers probably don’t even remember. 1995 – Worms (Amiga). Team 17’s Worms, which was originally released for the Commodore Amiga computer, featured one of the more unique ideas of its time; using a wide array of unique weapons, players controlled a small platoon of worms over deformable terrain and battled either human- or computer-controlled teams. While deformable terrain wasn’t really the main draw of this game, it was neat and impressive for its time and would catch you off guard if you judged the game on its visuals alone. ![]() ![]() ![]() 1997 – Blast Corps (Nintendo 64). Developer Rare struck gaming gold during the N64 days, and things didn’t get much better than in 1997. GoldenEye 007 was released (which some of you may have heard of), as was Blast Corps, a game that had players clearing the way for an out-of-control nuclear missile carrier by using an array of current and futuristic vehicles. It was a great, new idea that grew ever challenging as the game progressed. It also prided itself on the complete and utter destruction of every building that stood in your way. But blowing up buildings wasn’t the only thing Blast Corps had going for it. There was also a good deal of strategy to it. Some vehicles, like the Optimus Prime-looking J-Bomb took advantage of a jetpack to fly into the air before slamming down and crushing the structures beneath, while others like the Backlash dump truck required players to gain speed and power slide through buildings to plow them out of the way. But no matter what vehicle was used to destroy everything in the environment, it always resulted in a lot of huge, colorful explosions. 2001 – Red Faction (PS2, PC) This game pretty much pioneered the term 'destructible environments.' In the PS2’s youth, the system was going through a serious game drought, especially in the FPS department. Early in the summer of 2001, though, it received a shooter that really demonstrated the PS2’s power. Using 'Geo-mod' technology, Red Faction allowed players for the first time to alter the terrain with explosives how they saw fit. You could blast a hole in the rock around a locked door or destroy a bridge an enemy vehicle was driving across. Hell, within the first few levels, players could tunnel down until they discovered a hidden lake, which served little purpose other than to showcase the game’s destructible terrain. While the engine proved to be much more limited than gamers would have liked, it was well suited for multiplayer games taking place in smaller arenas. Players could create their own caves to snipe from, or blow shortcut tunnels in CTF games. The sequel for Red Faction came out the following year and featured more of the same destructibility, but wasn’t received as well as the first. Following a different cast of characters and storyline, the game was set on Earth instead of Mars and felt too far removed from the previous game. It was also a very short and linear experience. The multiplayer aspect was enhanced with the inclusion of bots, extending the game’s replay value by quite a bit, however. 2002 – MechAssault (Xbox) If piloting massive, armed, walking robots and leveling entire cities while fighting off your enemies sounds like an awesome idea, that’s because it is, and it was called MechAssault. The game’s powerful, walking Mechs could punch giant dents in buildings with their weaponry, exposing rebar and insulation before eventually bringing them down to a pile of dusty rubble. Taller buildings could also be brought down to crush enemy Mechs and infantry with satisfyingly explosive results. MechAssualt also became one of the Xbox’s premier titles to utilize the Xbox Live online service. 2002 – Robot Alchemic Drive (PS2). (Fast forward to 4:40, where it starts to get good. Sorry for the length and awful, awful dialogue.) This rare title escaped the attention of most gamers (including myself) and slipped into obscurity rather quickly. And although it featured huge walking robots battling each other, the scale was much, much larger than anything in MechAssault. Players took control of Meganites — large, walking robots controlled by remote (there was no cockpit) — and fought off the invading alien Volgara in large cityscapes that could be ripped to shreds from the ensuing battles. The destruction of city buildings wasn’t encouraged, but a little ‘collateral damage’ was often unavoidable, as seen in the video above. Is it just me, or do the anime-style graphics and robot designs look like a cross between Transformers and The Power Rangers? 2003 – War of the Monsters (PS2) ‘50s style, 100-foot-tall monsters meet Wrestlemania in this excellent brawler from Incog. Drawing inspiration from film legends like Godzilla, King Kong, and The Beast From 20,000 Fathoms, players chose from 10 beasts to fight as, and went at it in fully destructible environments. Not only were the environments destructible, they also encouraged interaction. Cars and telephone poles could be ripped from the ground and used as weapons. Throwing your enemies into buildings caused them not only to crumble, but it revealed more weapons like rebar that could be used to impale your foes. Respectable audio and visuals, even by today’s standards, were only hampered by somewhat floaty controls and a bothersome camera. 2005 – Mercenaries (Xbox, PS2). What do you expect from a game with the tagline 'Playground of Destruction'? Mercenaries gave players not just any open world to unleash total annihilation in, but a current one making headlines — North Korea. Choosing one of three characters, players traversed the open North Korean terrain working for factions and taking contracts to eliminate/capture members of the Deck of 52, a group of 52 'most wanted' officers. But that wasn’t what the game was known for. What it was known for was its destruction-on-demand style of gameplay that let you call in air strikes, artillery, carpet bombs, bunker busters, and more to wipe out enemy buildings, towns, and airports whenever the heck you wanted to. You could even call in supply drops for weapons, health, and ammo if you needed it. However, while players had free reign of the destruction, killing civilians and destroying non-enemy buildings hurt your reputation with certain factions and made you lose money. No one ever said you couldn’t nuke a civilian town and reload your previous save, though. 2005 – The Incredible Hulk: Ultimate Destruction (Xbox, PS2, GameCube). The Hulk and ultimate destruction are two things that seem to go perfectly hand in hand with one another, so it’s no surprise that someone thought of the idea to combine them and turn it into a videogame. What can I say? It was meant to be. Even to this day, this game impresses me with its nonstop action. There is nothing in this game that can’t be destroyed, jumped on, climbed over, picked up and thrown, or used as a weapon in some way. It’s really only limited to the player’s ability to process all the explosions and sounds and turn the situation into something creative and destructive. 2007 – Stranglehold (Xbox 360, PS3, PC). When Stranglehold came out during the infancy of the Xbox 360 and the PS3 it got ignored by many gamers, but that didn’t mean it wasn’t a notable shooter. It also didn’t do anything drastically beyond what Max Payne did in the previous generation, but did make next-gen improvements to the formula. One area that got the next-gen treatment was, of course, the destructibility of the environments. Bullets tore chucks and pieces out of the walls, shattered glass,and made things explode and spark in beautiful fashion, all in slow motion and in HD. The destruction wasn’t on the same scale as Red Faction, so you weren’t bringing down entire buildings or blowing gaping holes in walls, but it was still impressive, satisfying, and fit the style of game very well. The obliteration was encouraged for defeating enemies and for nabbing yourself some nifty achievements, too. Shooting hanging signs would sometimes take out multiple enemies, and players were awarded an achievement for completely destroying a dinosaur skeleton in a museum level. Playing the game now does expose some problems that make it obvious it was a first generation title on new consoles, but the action is still there, the gunplay is satisfying, and the destruction brings back memories of watching the lobby scene in The Matrix. 2008 – Battlefield: Bad Company (Xbox 360, PS3). Battlefield is a franchise that needs no introduction for PC fans, but for console fans, it’s not quite as well known. Generally known for its hectic and fun multiplayer battles, soldier classes, and vehicles, destructible environments came as a welcome innovation to DICE’s underrated FPS Bad Company. And the new Frostbite engine was more than up to the task to create some of the most realistically destructible environments to date. Grenade launchers could blow huge holes in any building, and trees could be mowed down with vehicles or gunfire. Entire villages could be wiped from the map after particularly nasty battles or inaccurate air strikes. Unlike most games, the destruction here had a 'real' feeling to it, especially when looking around a town after a battle had taken its toll. It also changed the way you fought the enemy, since any cover you found could usually be destroyed in an instant. Bad Company also featured some devastating sound effects to go along with all the action. The newest release from DICE is Battlefield 1943, a remake of a PC classic for the XBLA and PSN which uses the same Frostbite engine as Bad Company, so the environmental destruction and all-around graphical quality is very similar. 2009 – Red Faction: Guerrilla (Xbox 360, PS3, PC). Red Faction: Guerrilla is pretty much the new golden standard for how destructible environments should be done. Instead of focusing on realism, Volition chose to make the destruction more fun and over the top; buildings explode and crumble to the ground how you want them to, not how they always should thanks to the new 'Geo-Mod 2.0' technology. Every building in Red Faction: Guerrilla is destructible (and I do mean every building), and using different tools from your arsenal of annihilation will cause it to collapse differently every time. You can whittle around the outside using the universe’s most powerful hammer, ripping out rebar, reinforcement beams, and drywall until the building starts to lean and creak before coming down all at once. You could vaporize it from the inside out using the Nano Rifle, use remote-detonated explosives to take out its strongest points, or blast it to dust in one shot using a Thermobaric Rocket. Hell, you don’t have to even shoot anything, you could just get in a truck and drive straight through it. The possibilities are almost endless and are always entertaining. Throw in some very solid multiplayer action, great missions, and some bumpin’ audio, and you have yourself one of the best titles of the year so far, and one of the best ever in the family of videogame’s destructible environments. Did I miss anything? Feel free to leave any comments about some worthy games you played where the destruction really got your attention.
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A white elephant gift exchange or Yankee swap is a where white elephant gifts are exchanged during festivities. The goal of a white elephant party is usually to entertain rather than to gain. The term refers to an extravagant but burdensome gift that cannot be easily disposed of, based on the legend of the giving rare elephants to who had displeased him, that they might be ruined by the animals' upkeep costs. While the first use of this term remains a matter of contention among historians, one theory suggests that brought the term into the popular lexicon through his frequent social gatherings as early as 1828. A man 'steals' a gift, while its previous owner is reluctant to relinquish it. Each participant supplies one wrapped gift. The gifts are placed in a central location, and participants determine in which order they will take turns selecting them. The first person opens a wrapped gift, and the turn ends. Christmas gift ideas for family and friends. 28 Ideas for Exchanging Christmas Gifts. When families gather to play treasure hunt games and exchange riddles. 5 Christmas Gift Exchange Games. Dish for this year’s Christmas gift exchange game! 5 Christmas Gift Exchange Ideas Feel free to grab a. Try a 12 Days of Christmas party this year. Free Printables. I did a combination of these Christmas minute to win it games, the gift exchange game I talked. Launa Mitchell Different version of the gift exchange game. This could even work for a gift exchange other than at Christmas parties!!! Gift Exchange Chaos - Fun gift exchange game that has you swapping gifts based on 40 different printable Gift Exchange Chaos cards. Christmas party game for holiday. ![]() On subsequent turns, each person has the choice to either unwrap a new present or to 'steal' another's. When a person's gift is stolen, that person can either choose another wrapped gift to open or can steal from another player. To avoid never ending circles, each gift can only be stolen once per turn. The game is over when everyone has a present. Generally, it is recommended to have at least six participants for the gift exchange party. With a larger group, game play may be more protracted. ![]() Variations [ ]. This section does not any. Unsourced material may be challenged and. (August 2013) () Since the process of stealing can prolong the game and can confer distinct disadvantages to certain places in the order of play, multiple variations have arisen. • Since the first player is the only one without the option of seeing any unwrapped gifts, most variations allow this player to take one final turn after all gifts have been opened and swap with any 'unfrozen' gift. • A certain gift may be particularly sought after, prolonging the game (almost indefinitely). To address this, two related variations have been widely adopted: First, no gift may be stolen more than once per turn. However, this gives a distinct advantage to the final participant. Because of this, a second common variation states that after a gift has been stolen a certain number of times (usually three) it is 'frozen' (or 'dead' or 'safe') and cannot be stolen again. Another version dictates that in order to steal a gift, the stealer has to take a shot of alcohol for every time the gift has already been stolen, including the current time. • To speed up the multiple steals variant, there is often a certain number of steals allowed per turn. For example, after the third gift on a turn is stolen, the fourth player may be required to open a wrapped gift. An exception may be made for the last round (after all gifts have been opened), allowing an indefinite amount of swapping (see below). Most of the time, variants that allow multiple steals end without completing the game since it becomes too difficult to track the game context. • Another popular variant no longer places a limit on the number of times a gift can be stolen but instead limits the number of times a person can be stolen from. Once the person reaches that number, the last gift they choose is automatically frozen to them. The frozen person can no longer be stolen from or steal from anyone else. The gifts themselves can circulate as often as possible unless frozen to someone, but a person cannot steal back the gift that was just taken from them. • Another variation is to leave all the gifts wrapped until the end. Stealing is still allowed (up to a predefined number of times) but must be done while the gifts are still wrapped. In this case, there is no stealing after the wrapping comes off. • Another option is to keep the gifts anonymous. In this case, standard-sized boxes may be used, or gifts may at least be wrapped inside-out (the white portion of wrapping paper showing) in order to help maintain the anonymity. • Since only desirable gifts will be stolen, people with less desirable gifts may be essentially out of the game after opening one. One variation to rectify this is to allow no stealing during the opening of gifts but to have a subsequent stealing round in which the host secretly sets a timer, and everyone in the group takes turns trading their gifts with those of another. (Players may pass their turn.) This continues until the timer rings, at which time each player keeps what is in their hand. See also [ ] • • • ', an episode of the American television show, in which the workers at play 'Yankee Swap' at an office party. • ', an episode of the animated television show, in which the park workers give Muscle Man a terrible gift after one too many pranks. References [ ]. Holiday Gift Exchanges are fun and entertaining and party Game Ideas is happy to offer traditional gift exchanges like, and more. We try to include gift exchange rules, what makes them unique and different, like a, and even the history behind specific Holiday exchanges including the present exchange. Plus we have come up with some unique gift exchanges or revised others, like and, so you can have a unique gift exchange with your friends and co-workers. We continue to add new Christmas present and gift exchange posts, so you'll always have a resource for new and creative ideas. Plus we made some printable gift exchanges too,, which is a gift stealing game, and. These ready to go party games are perfect if you are short on time and want something a little different. To all the visit Party Game Ideas, we wish you a Happy Holidays and Merry Christmas. We hope that our games help you make great memories, share laughter and enjoy the Holiday Season. Sincerely, Sarah & Russ. Having a wolf around might sound scary at first, but they’re actually pretty cool creatures! In this game you can create your own wolf – choose everything yourself, from fur color to markings to facial features. The end result will be your own special companion that stays by your side (don’t forget to print out a picture of your new buddy to hang on your wall). Wolves do get hungry eventually so I recommend having several pounds of fresh fish nearby otherwise you might have to explain to your parents why a wolf ate your sofa! We definitely wouldn’t want that now, would we? Wolf free online games. Play 3d wolf games, virtual wolf games as well as wolf pack games. You can be the alpha wolf, white wolf and many other wolf heroes in our. Fun Wolf Games Online. The best online wolf game experience on the internet. Excitement for every type of gamer. Play Free Fun Wolves Flash Game. Play free game Create your Wolf! Click to play Create your Wolf game for free right now! We gathered best collection of free games like Create your Wolf especially. ![]() ![]() ![]() The Internet Archive is turning into one hell of an arcade. After releasing emulators so that you could play hundreds of Atari and arcade games right in your browser, the site has made its gaming library even bigger: starting now you can play close to 2,400 MS-DOS games without paying a cent. ![]() Adventure Games: ADOM, Alone in the Dark, Hugo's House of Horrors, Kroz, Zork, and many more! Adventure Games Get the new collections of EVERY GAME in your favorite Sierra adventure game series!,, and are only $13.09-$19.89 each! All the games work great in Windows XP! Buy Online: In stock! Also you can now get the from GOG.com. You get six classic games: Zork I, Zork II, Zork III, Beyond Zork, Zork Zero, and Planetfall. Adventure Don Ekman (DOS port), 1990 Rating: Public Domain [ Screenshot unnecessary ] This is a bit before my time. ![]() ![]() However, it's worth playing at least once, just to see one of the first text adventure games ever created. In it (full name 'Colossal Cave') you must type in commands to move through various locations and solve puzzles. (This is a 350 points version of the game. For lots more info on this game, plus dozens of other versions of the game for DOS and many other platforms, visit!) (77k) Adventure Fun-Pak, 1988 Rating: Freeware [ ] One of two 'paks' of games released by the famous Apogee Software VERY early in their company's storied history (the other pack being the Puzzle Fun-Pack), this collection contains 4 different games, of generally 'okay' quality. Both packs were recently released by Apogee as freeware. The games contained in this collection are: Rogue Runner: Similar but mostly inferior to the Kroz series of maze games. Night Bomber: A Missile Command clone with ugly graphics. Didn't seem to work properly for me? Raiders of the Forbidden Mine: It looks a lot like Pharoah's Tomb but plays quite differently/strangely. The Thing: Blatant clone of 'Hunt the Wumpus'. Well, theres a Wumpus in the game. ![]() (298k) NOTE: packs.zip includes both the Adventure and Puzzle 'Fun-Pak's! Alone in the Dark, 1992 Rating: DEMO! [ ] Anyone who has played the Resident Evil or other modern 'survival horror' games should really take a look at Alone in the Dark. It turns out, as many of you probably already know/remember, the basic mechanics used in Resident Evil were pioneered about ten years ago by Alone in the Dark. Its graphics, while hightech at the time of its release, look rather poor now, but remember, this was many years BEFORE 3D cards. Overall it's still a fun game to play, and the classic game that spawed the entire 'survival horror' genre. (NOTES: This is the demo version of the full game! To start the game, run the file 'tatou.com'. Press 'S' during the game to turn on sound effects. See below to a link to some instructions on how to play the game.) (715k) ANSiDude Vectorscope Software, 1995 Rating: Shareware [ ] If you enjoy old-school ASCII games (that is, games that use default character-set 'graphics') you'll probably find ANSiDude pretty cool. It's kind of like the classic Kroz series, except with more story elements and an inventory system. The graphics are decent (for a text mode game!). Overall the game is not extremely fun to play, but definitely worth a look for those interested in this type of game. (120k) Beneath a Steel Sky, 1994 Rating: Freeware [ ] Originally a commercially released adventure game, Beneath a Steel Sky (BASS) was deemed freeware by Revolution Software in 2003. Now you can download and play it for free using the SCUMMVM software. This is a Lucasarts-style adventure game which takes place in a gritty, futuristic setting. Although the graphics and sounds are well done, some of the puzzles are a bit uninspired. Nevertheless it's clearly a well-made game and worth playing for adventure game fans. Note: Although Beneath a Steel Sky is a DOS game it requires the SCUMMVM program to run it. And install it before downloading the BASS game. If you need help installing or setting up SCUMMVM see the. (7,496k) (67,752k) (Remember you'll need to play these games!) Black Cauldron, The, 1987 Rating: Freeware [ ] Adventure game fans may remember this classic graphic adventure game, created by Al Lowe (of 'Leisure Suit Larry' fame) and loosely based on the Disney movie of the same name. The gameplay is simplified a bit from most other famous Sierra releases. The game is controlled not controlled by typing commands, everything is done through the function keys (F1,F2,etc). Press F1 during the game for a list of these keys (or check the walkthrough guide below). Overall a simplistic but fun adventure game. (289k) Black Orb, The, 1989 Rating: Freeware [ ] An obvious takeoff of the classic Gauntlet games, The Black Orb is a little known game from 1989 with basic EGA graphics and gameplay that closely mirrors the game its trying to emulate. It does include decent Gauntlet-like gameplay and includes a level editor to make your own levels, although I wouldn't think many people would enjoy doing so for very long. (49k) Castle Adventure Kevin Bales, 1985 Rating: Freeware [ ] This is a very old 'graphic' adventure game. It must've been very impressive when it came out, since many adventure games back then were still text based. Anyways, the game is rather average, but it does include action and adventure elements, although there is very little plot. (Note: You'll probably need to make this game run at a normal speed.) (43k) Castle Master Domark, 1990 Rating: Freeware [ ] An innovative adventure game, Castle Master has the distinction of being the first (?) 3D adventure. Of course, back in 1990 3D graphics weren't quite as advanced as today, so this game uses the 'Freescape Engine' to generate simple polygons (similar to what would later be seen in more advanced form in games like Alone in the Dark) for graphics. Although the game is obviously not as deep as conventional adventure games, it does have a certain undeniable charm and was (and still is in some ways) quite innovative. Mare sure to read the included CASTLE.TXT file for instructions and keyboard commands. (511k) Caves of Thor, 1990 Rating: Full version! [ ] Caves of Thor is an extremely interesting and oddly playable ASCII game released early in Apogee's existance, shortly after the Kroz series of games. Programmed by Todd Replogle (who later went on to be lead programmer on all of the Duke Nukem games), Caves was Apogee's first game release that was coded by an outside author. The game itself is an extremely simple action/adventure game that is still playable and fun. This game was recently re-released by 3D Realms (formerly Apogee software) as freeware, so this is the full version of this game. (156k) The Dark Convergence J. Kintz, 1993 Rating: Shareware [ ] The Dark Convergence is an adventure game which follows the mold of other text-based graphical adventure games, and seems to be heavily influenced by Hugo's House of Horrors. This game is darker than Hugo, and includes some graphically violent scenes. The story involves crashing your car while traveling with your friends, and venturing out to find help, only to discover a very strange house. The author creates a decent atmosphere, however the text parser sometimes requires rather exact phrasing, and some of the puzzles aren't very intuitive. (Check the video walkthrough linked below if you get stuck.) (235k) Dark Passages E.Michael Pokropski, 1996 Rating: Shareware [ ] Similar to the classic game Gauntlet (one of my favs) this game features large dungeons that are explored from an overhead perspective. You choose from three different characters, then explore the dungeons, killing monsters and collecting treasure. The graphics are fairly good, and the sound isn't too annoying, even though it's played through the PC speaker. The only real problem with the game is that when the view scrolls, it doesn't scroll far enough ahead, so it's sometimes hard to see where you're going. (270k) Dark Woods 2, 2002 Rating: Freeware [ ] Dark Woods 2 is an interesting hybrid strategy/puzzle/adventure game. The objectives for each level vary, but the game involves a series of single-screen challenges. The game is done using ASCII 'graphics' and there are no sound effects, yet the gameplay is strangely inviting. You can also make/play your own game maps (see the included file 'mapmaker.txt' for instructions how to make your own maps). (66k) Dismal Passages, 1994 Rating: Shareware [ ] A point and click adventure game, in the style of early Sierra point and click adventures. I didn't find this one very enjoyable, however, dispite its nice graphics. Most of the game seems to take place in a forest maze, where you sometimes run into monsters, that are fought in uninteresting battle scenes. It has an unprofessional feel to it. However, some adventure fans may enjoy it. (420k) Dungeons of Grimlor, 1993 Rating: Shareware [ ] Dungeons of Grimlor is a mild action/adventure hybrid game where the object is to 'Find the Evil Dragon Grimlor and retrieve the GEM of Souls!' This actually means fighting through many EGA dungeons and fighting some monsters.:) The game shows potential but in my testing the graphics were quite choppy and slow which made the game a bit tough to play. Still it seems like a reasonably large sized adventure game. (NOTE: The full version has been released as freeware; all three episodes are contained in one Windows-based installer. Both the original shareware DOS install and the recent Windows package are linked below.) (898k) Dungeon Thief Sente Systems, Inc, 1991 Rating: Shareware [ ] Dungeon Thief is essentially a simple ASCII-based maze game. Only a small portion of the maze is revealed at a time, and you must avoid the various baddies and find your way to the exit while collecting treasure. There isn't too much more to the game than that really, but it's a low-stress exercise to be sure. There's also a lot of text contained within the menu, including the designer's philosophy on game design and other mildly boring tidbits. (Run the game in color by typing 'DTDEMO COLOR' at the command prompt.) (72k) Escape From The ASCII Trolls, 2005 Rating: Freeware [ ] Ever wanted to play funky puzzle/adventure game with ASCII graphics where you must flee or otherwise use your wits and collected items to flee from trolls? Well, if so, this is the perfect game for you! While the controls and interface need some getting used to (read the included docs before playing) this game is fairly unique, includes both puzzle and adventure elements, and yeah I'm always a sucker for ASCII games.:) (The author notes if you run this from Windows to be sure to maximize the window.) (21k) Galactix Richard L. Wright, 1988 Rating: Public domain [ ] Galactix (no relation to the space shooting game of the same name) is a sidescrolling adventure type game. It's described in the brief included documentation this way: 'Your ultimate goal is to find (and carry to the spaceship) the 5 items that are required for the repair.' To do so, you move around the ship (using the left and right Shift keys to move and Space to jump) as well as by collecting and using various items you find around the ship. It's a unique and difficult experience, especially since your time (aka strength) is continually ticking away. (It will run fast, you'll probably need to slow it down.) (21k) Gemworld, 1997 Rating: Freeware [ ] It sorta looks and plays like the original Zelda for the NES. I say sorta because it's very simplistic in nature, and probably won't hold your interest for very long. However, the zipfile is so small (22k!), it's probably worth downloading anyways. (22k) God of Thunder, 1994 Rating: Freeware [ ] God of Thunder is an unusual adventure game that includes a lot of action elements as well. As the 'God of Thunder', you must use your boomerang-like hammer to defeat enemies. (?!) It's a generally fun game to play, with slick video-game style graphics and sound effects, although it can get rather difficult at times. (Note: The full 'registered' game has recently been released by Adept Software as freeware! Click below to download it.) (1,035k) Heavy Water Jogger, 1992 Rating: Shareware [ ] This game is odd. The premise is that you have a limited amount of time (30 minutes) to reach the control room of the nuclear reactor. The gameplay is strange. It involves avoiding multiple pits of water, and occationally robot guards. You can jump (only while running) and pick up items (once in awhile, out of grates on the ground). It's unique, that's for sure, but I can't say I found it very entertaining. (Be sure to check JOGGER.DOC for full instructions including what various keys do. As well as more weirdness.) (228k) Hugo's House of Horrors 1-3, 1991 Rating: Shareware [ ] These are fun! Done in the style of those classic Sierra adventures, these feature EGA graphics and annoying PC speaker effects (which, thankfully, can be easily turned off). They're all fun to play, though, especially if you enjoy graphic adventure games. Click here to download: (208k) (288k) (472k) Humbug, 1994 Rating: Public Domain [ ] Humbug is one of the rare text adventure games you'll find on dosgames.com, and it's here because it is truly a classic of the text adventure genre. There are tons of locations to explore in this lengthy and well written adventure game. (165k) Indenture (originally Atari), 1996 Rating: Freeware [ ] Remember 'Adventure' for the Atari2600? If so Indenture will seem very familiar!:) The author programmed this game from scratch in order to recreate the original as closely as possible, so don't look for any graphics/sound imporvements. However he did add some additional modes with new screens/items/etc to play with. ( Note: Press F1 after starting the game and read the help text! Starting the game is not done in a usual way!) (28k) Indiana Jones and the Fate of Atlantis, 1996 Rating: DEMO! [ ] This demo version of the interactive Indiana Jones adventure game gives you an idea what to expect in the full game (if you can find it, that is.) Made by LucasArts, this game shares both the great LucasArts interface and great production values. The game involves Indy investigating the lost 'City of Atlantis' (duh). Overall this demo looks and sounds quite impressive, and the well thought out interface makes it easy to get into. (I am not sure how long this demo is because I didn't complete it, so don't be too surprised/disappointed when it ends!) (657k) Insanity, 1990 Rating: Shareware [ ] According to the game, it is 'a game to A-MAZE, astound and drive you completely insane'. Insanity is an ASCII-based (ie text-mode) maze game, where you must find your way through the maze while collecting items, avoiding enemies, picking up clues, and doing lots of other stuff. Its a weird little game but if you're into old DOS games this is a unique and interesting one to play. (Note that it will definitely need to be slowed down so use DOSBox or MoSlo available on the page.) (58k) In the Dead of Night Trecision, 1995 Rating: Freeware [ ] A first person detective adventure (that was apparently released by its developer Trecision for free) this game takes place in a chalet after a murder has occurred, and it's your job to solve it. The game takes place from a 1st-person perspective and features decent EGA graphics. The mouse-based control scheme is a bit cumbersome, and the translation from the game's original Italian language is sometimes also a bit clumsy (see the screenshot above) but overall the game seems pretty well made and will provide a suitable challenge adventure buffs. (1,545k) Kroz (Series), 1990 Rating: Full version! [ ] Ahh, memories! Even before the days of ZZT, I remember playing this ASCII gem. It's a decent action/adventure game, if you're willing to look past the dated graphics and sound. Recently Apogee Software (now called 3D Realms) has released all of the KROZ games as freeware! This single ZIP file includes: Kingdom of Kroz, Caverns of Kroz, Castle of Kroz, Dungeons of Kroz, Caverns of Kroz 2, Dungeons of Kroz 2, Hints for Kroz, Kingdom of Kroz 2, Shrine of Kroz, Super Kroz Trilogy, and the Lost Adventures of Kroz. It also even includes Pascal source code for several of the games!:) (Note: If you have a fairly fast computer, you'll need DOSBox or the DOS MoSlo slowdown program (from the section) to make this game run at a reasonable speed.) (3,984k) Last Half of Darkness, 1991 Rating: Shareware [ ] This graphical horror adventure game predates slightly more modern efforts like Phantasmagoria. The game consists of selecting actions (ex. TAKE, OPERATE, HIT, etc) and applying them to the graphic scene in front of you. You can move to various rooms in the haunted house that serves as a backdrop to this game and figure out the puzzles contained within. Apparently this game attracted a cult following when it was originally released. The game is definitely professionally put together, but somehow to me seems to be lacking a little where gameplay and plot are involved. (320k) Lunatix, 1999 Rating: Freeware [ ] Lunatix: The Insantiy Cycle is a classic IF (Interactive Fiction) game that also includes some graphics of some scenes. What that means is that it's a text adventure game with pictures. It was created for an online IF competition. If you enjoy text adventure games you'll probably want to give this game a try, otherwise you probably won't like it. (I don't often enjoy text adventures so I didn't make it very far in this game.) (809k) Lure of the Temptress, 1995 Rating: Freeware [ ] The first game ever published by Revolution Games, it was recently made available for free download for the first time! In this graphical adventure game you play the role of Diermot, who starts the game in a prison cell. The game has decent graphics and sound effects, and is generally quite fun to play. The only complaint about it is that is is rather short, but it is still quite enjoyable to play. (Note from the game's authors: 'When the game first begins, move the cursor to the menu at the top of the screen and RESTART the game. This bypasses the copy protection system.' ) (1,778k) Maddog Williams, 1996 Rating: Freeware [ ] Reminiscent of earlier Sierra (On-Line) games, Maddog Williams employs the same style interface as the original Kings Quest and Space Quest games. (And, uh, Leisure Suit Larry. ^_^) The story, which is explained in a lengthly cinema before the game starts, is pretty standard adventure game fare, but the game is quite well put together. It has some nicely drawn graphics (although they are a bit too dark) and good 'ol fashioned gameplay. (2,323k) Majik Chris Busch, 1991 Rating: Shareware [ ] Majik is an interesting ASCII-based text RPG game which is not a Roguelike. The levels are randomly generated, but the gameplay is significantly simplified. Playing as a wizard who seeks to 'achieve greatness' by exploring some caverns, you'll face a multitude of text-character enemies and obstacles. A colorful and fairly unique ASCII adventure. (Note: You'll need a numberpad on your keyboard to play this game.) (17k) Monkey Island (The Secret Of), 1992 Rating: DEMO! [ ] This demo version of the classic Secret of Monkey Island game (the first in the series) gives you a taste of why this series (and this game in particular) have become cult gaming classics. The excellent writing, memorable characters, exquisite art and of course numerous humorous situations really make this game stand out from other more mundane adventure games. Unfortunately it's only a demo but you can purchase the original or the updated HD remake. (225k) Mystic Towers, 1994 Rating: Shareware [ ] This often overlooked gem from Apogee is an isometric puzzle/action game that is hard to classify. Defeat enemies with magic, push blocks around, pickup items and find your way through the numerous rooms of the tower. Quite nice graphics and sound effects here, as usual for an Apogee game. The controls take awhile to get used to, however this game could appeal to both puzzle and action genre fans. (1,049k) MythMaster: A Vagabond's Adventure Carol L. Standley, 1991 Rating: Shareware [ ] MythMaster is an EGA Sierra-style graphical adventure game in the style of the King's Quest series of games. Here you play Anton, who is apparently on a quest to prove he's not a 'bumbler' by typing in simple commands like 'OPEN DOOR' or 'EAT PIE'. There are many locations to explore in this game, and although they look nice most appear to be only for show and there's not always a whole lot to do in the scenes. Also, even on 'fast' walk speed your character seems to plod along far too slowly. Still, someone with patience and determination will likely enjoy exploring this world. (Note: See the included MM1GUIDE.TXT file for gameplay tips.) (882k) Niosa Orphie Neathery, 1987 Rating: Freeware [ ] According to the official website: 'NIOSA速 (pronounced 'knee-oh-sa') is a four-night event that celebrates San Antonio's diverse cultural heritiage with 15 ethnic areas that serve fabulous foods in over 250 food booths and provides entertainment to over 85,000 revelers.' This game (circa 1987) attempts to simulate the experience of attending this event. It's an odd mix, sort of a timed adventure game where the object is to locate your friend, experience the festival, and leave by midnight. Overall I didn't have great success in this game (see screenshot) but it's worth checking out just because of how unique it is. (88k) Permanent Daylight Intoxicated Little Bunny, 2001 Rating: Freeware [ ] For those of you who enjoyed classic adventure games from Sierra like Space Quest, King's Quest and Leisure Suit Larry (for older gamers, of course, heheh) and Lucas games like Monkey Island, this is the game for you! It's a bit short (I finished it in roughly a half hour) but it has great graphics and an interface almost identical to that of the later Sierra point and click games. (This game was made using which can be downloaded from dosgames.com.) (691k) Plague of the Moon Gabe Macchia, 1994 Rating: Shareware [ ] Plague of the Moon is a Lucasarts style adventure game. However, it does not approach the Lucasarts level of quality, even though it tries. The look of the game and the plot is quite macabre, so if you enjoy that type of thing you may like this game. In addition to the adventure elements you must also engage in combat. It is a unique game but not, in my opinion, a particularly fun one. (915k) Quest: The Dungeon Escape, 1996 Rating: Freeware [ Screenshot unavailable ] If you've ever tried Nethack (check the page) and found it interesting, but just too complicated, you'll want to try this one. It's extremely simple to play, but it's interesting nonetheless because of the mazelike gameplay and graphics. Too bad I couldn't get a screenshot. (I love the pseudo-darkness effects! Wish I had the source code for that.) It's worth the download! (40k) Quest 2: The Forest Trap, 1997 Rating: Freeware [ ] The sequel to the Quest game above, this one looks even cooler. The gameplay is now more balanced, there's more stuff to do, and the graphics look even better! (The screenshot doesn't do it justice!) Quite incredible for just a 144k zipfile! Can't wait for part 3. (144k) Skullduggery David Jewett, 1989 Rating: Shareware [ ] Skullduggery is a classic text adventure game which also include some basic ASCII graphics (essentially maps) of the various areas. The story involves smuggling, betrayal, murder, and an angry ghost. Sounds good to me!:) The parser is not the most sophisticated that you'll find in a text adventure game but the game is regarded as a classic and its primitive ASCII graphics give it a distinctive look. (61k) Snarf, 1993 Rating: Shareware [ ] I was a bit unsure of which category to put this in, but nevertheless. It's a neat maze/shooting game where you run around looking for keys and treasure and try to get to the exit. You also must avoid/kill the 'snarfs' that are running around. Average graphics and sounds, but it's fun to play. It also comes with a simple editor to make your own levels. (Read snarf.doc. It contains detailed instructions.) (77k) Teen Agent, 1995 Rating: Freeware [ ] This Lucasarts-inspired point-and-click adventure game was originally released in a for-sale 'boxed' version but has apparently has now been made available by its author as freeware. The story involves an average teen guy becoming a. Uh, teen agent. For a super-secret government agency in order to investigate a series of robberies. Much hilarity ensues. Good graphics and decent music make this a fun adventure to play. (See below for a walkthrough if you get stuck.) (9,191k) (Free registration at GOG.com required) (3,319k) (No reg req'd but harder to get working!) Troll's Tale, 1984 Rating: Freeware [ ] Troll's Tale is a simplistic adventure game released by Sierra On-Line Inc, creators of such famous adventure games as King's Quest and Space Quest. Your quest is to find the 15 treasures which have been hidden by a troll. To progress in the game you choose one of several options at the bottom of the screen. (See the screenshot.) The graphics are CGA (what do you expect from a game made in 1984?) so they are rather poor by today's standards but the game will still likely be fun for young gamers since it is uncomplicated. (Thanks goes to creator for releasing this game for free.) (83k) Weird Island Kevin A. Lee, 1992 Rating: Shareware [ ] Weird Island is a first-person perspective adventure game. The plot involves inheriting an island (something tells me it's a WEIRD island) and so you go to check it out, and shenanigans ensue! It uses a point and click interface and has decent graphics. You'll encounter plenty of obscure puzzles and. Uh, weird stuff during your adventure. I'm tired of writing this description. If you like adventure games, just download it already will ya?:) (391k) Note: The 'Zork' games are no longer available on this site. Activision, the current copyright holder for these games, is no longer allowing their free distribution on the web as can be seen at the bottom of. However the Zork games can be legally downloaded from GOG.com, they are selling the for six classic games: Zork I, Zork II, Zork III, Beyond Zork, Zork Zero, and Planetfall. Play games like crash car combat 2 or browse our collection of online flash games, new titles are added daily at flasharcadegamessite.com. Play Crash Car Combat. Are you ready to be at the wheel and challenge your rivals in this bumper cars game? Drive like a wild man, skid and crash into others if you. Play Crash Car Combat - Destroy all opponents within the time limit! 2018 A free 3D Game2017. Games at PrimaryGames PrimaryGames is the place to learn and play! Play, math games, reading games, girl games, puzzles, sports games, print coloring pages, read online storybooks, and hang out with friends while playing one of the many virtual worlds found on PrimaryGames. ![]() Play your favorite Virtual Worlds right here on PrimaryGames. We have popular games like,, and in our virtual worlds section. All games are free to play and new content is added every week. We work hard to bring you best gaming content on the web! Each game is reviewed to ensure that is is safe for all ages. 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Good because this is where gamers can give their opinions about different types of games such as Online RPGs, MMORPGs, Online Shooters, and Free Games. If you don't want to leave a review, simply click on the link or the screenshot on a game's review page to go to its website. Signing up is free and allows you to review games, post in the forums, and submit games for review. The forums allow you to ask questions, share tips, and discuss games after you have reviewed them. Let your opinions fly!! Get behind the wheel and challenge your opponents in a battle of bumper cars. Drive with the arrows, x hits skids with your opponents to win. Total Rating: 7.36 Reviews: 11 Online Game Review 0 1 2 3 4 5 6 7 8 9 10 Login to review a game. Review Archive Post Date: 22:45 Rating: 8 Author: paksupro4 Comment: Nice flash car game, point is to destroyd all enemyes. Nice graphic and i rate it with 8/10 Post Date: 12:23 Rating: 8 Author: FrendlyLeBlanc Comment: This is good car game. You just destroy cars. Destroy all and stay alive. 8 Post Date: 10:29 Rating: 9 Author: arZ Comment: Crash car combat is a flash car game. Something like 'destruction derby'. The point in this game is to drive against the other cars and crush them hard, and you need to be the last man standing. Cool and funny game 9/10 Post Date: 13:21 Rating: 7 Author: Aki013 Comment: Well i don't like racing too much.But as i see this 3D game is not bad so i give 7/10. Post Date: 23:01 Rating: 8 Author: FoxWMB Comment: A 3D flash game, oriented about simple car carnage. The goal of this game is to be the last car standing, out of 4 that compete in each round. The player will lose if his car gets destroyed, or if not all AI cars were destroyed by the time round ends. To achieve his goal, player controls his car with the arrow keys, and additionally gets to use the handbrake by pressing the X key. Additional controls are related to camera with holding the Z key allows the player to look behind, while the C key will change the camera view angle. There are 3 view angles, far behind, close behind, and in car. The in car camera might be the hardest one to play with, but at the same time it's also the most fun of all. The AI cars can be destroyed by ramming them fast, and hitting them on side or rear. Pushing them into other cars is also a good idea, and slamming them against the wall is an excellent move as well. However, the best way to eliminate an AI car is to instantly destroy it by making it flip over to the side or onto roof. The same can instantly destroy player's car as well. The game is played on 6 different levels, which don't tend to have much of a difference between them, with a few jump pads placed in later levels. However it should be noted that AI tends to be more aggressive towards the player at later levels, so the game gets tougher the further player progresses. Both the players and the AI use the same car in game, the only difference is the paint job, which doesn't affect anything except the visuals of the car. From sound point of view, the game has very good sound and soundtrack, which can be turned off as well. The crowd can be heard at all times, the car engines are exactly like they should be, and there's also an arena speaker that shouts from time to time, adding to the atmosphere. Visually, the game looks excellent, with cars being very detailed, including interior of the cars and their drivers. Damage is also modeled extremely well. The game looks so well that at times one will forget that it's just a flash game. There are a few glitches though, such as the fact that jumping on top of cars or driving under a jumped car will yield no damage to either car. Overall it's an excellent game, extremely fun and addictive to play, anyone that likes cars and destruction will love this game. It ain't easy to win either so those that like their challenges will enjoy it as well. The game looks amazing, feels amazing, and if it weren't for the glitches and the fact game levels are rather similar it would have been an amazing game. Current rating - 8 out of 10 Post Date: 18:42 Rating: 6 Author: PolanWalker Comment: Anyone remember Destruction Derby? If you remember that game and want to play smth specially familiar you nned to play this game. In game we are drivers of desrtucion derby car and must to destroy all enemie cars in game. We are driving our car using arrows on keybord. When we want to see whats going behinde us we push Z buttom, P to paude, X to drift and many other tricks. I think this is good game and I really recommande it to all online players:) I rate this game 6/10:) Post Date: 17:13 Rating: 8 Author: PolanWalker Comment: Online destructor derby:D 8/10 Post Date: 15:18 Rating: 6 Author: cooldude671 Comment: I enjoy racing. A nice game to play. Post Date: 15:30 Rating: 7 Author: KuroTsuna Comment: Nice game to play and I enjoyed it too. This game was fun. Post Date: 17:07 Rating: 6 Author: Adrian Comment: Great little game, needs more cars, could use some items.all in all 6/10. Post Date: 23:38 Rating: 8 Author: EcLuD Comment: good game, but few cars to choose from, but the idea of destroying the cars crashing like me XD 8 / 10. Sid Meier’s Civilization V: The Complete Edition is the definitive Civilization V collection for PC gamers who have yet to experience the famous “just-one-more-turn” addictive gameplay that has made Civilization one of the greatest game series of all time. The Complete Edition includes the original 2010 Game of the Year award-winning strategy game Sid Meier’s Civilization V, plus the two critically-acclaimed expansion packs (Gods & Kings, and Brave New World) and all of the released add-on content in one complete package for an amazing value. 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Being an officially registered business ourselves, we are able to: 1) purchase these games at business-to-business prices and most importantly, 2) purchase very large/bulk quantities thereby benefiting from the bulk discounts that game companies provide as an incentive for large orders. We are then able to pass these savings on to you, our valued customers as we decide our own retail prices. In many ways this is the same reason a Sony product for instance is almost always cheaper on Amazon or Ebay than it is on the official Sony website. We intentionally price our games to be competitive against their physical counterparts in order to pass on the savings we make through not having any shipping or storage costs, providing our customers with better value for their money. 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But I realised I have practically no games that support joystick besides Battlefield 1942 (limited - can't aim with tank) and Live for Speed. I've tried searching for 'joystick games' but haven't found anything. What I'm looking for is. I got a Logitech ATK 3 very cheap not so long ago. But I realised I have practically no games that support joystick besides Battlefield 1942 (limited - can't aim with tank) and Live for Speed. I've tried searching for 'joystick games' but haven't found anything. What I'm looking for is basically games whether freeware or cracked games that use joystick. It can be many genres, preferably arcade-ish or some sort of war simulator (simpleish). Although I don't really want driving games because I already have a good 1. ![]() My specs are: AMD anthlon 2800+ 2.01ghz Geforce 5500 FX 1.256gb ram Windows XP. Best Answer: current game i know of right now is YSflight. Its a flight simulator game that uses a flight stick (assuming that you have!) Its a great game if interested in flying. It is a freeware and pretty good graphics! Other than that you can download a program called 'joy2key' with joy2key you can basicly configure your joystick buttons to match a keyboard button that a game you want to play use!! Like playing an N64 emulator with an n64 controller!! Or logitech controller! ![]() ![]() ![]() In the end, there are many ways to enjoy a JOYstick, dont let a game bring you down because it doesnt support it! • Tell us some more • Upload in Progress • Upload failed. Please upload a file larger than 100x100 pixels • We are experiencing some problems, please try again. • You can only upload files of type PNG, JPG, or JPEG. • You can only upload files of type 3GP, 3GPP, MP4, MOV, AVI, MPG, MPEG, or RM. • You can only upload photos smaller than 5 MB. • You can only upload videos smaller than 600MB. • You can only upload a photo (png, jpg, jpeg) or a video (3gp, 3gpp, mp4, mov, avi, mpg, mpeg, rm). • You can only upload a photo or a video. • Video should be smaller than 600mb/5 minutes • Photo should be smaller than 5mb •. Many for PCs use a combination of the keyboard and mouse, which is the preferred setup for most first-person shooters and roleplaying games. However, when it comes to playing a space simulator or flight simulator, a flightstick or is a 'must-have' peripheral, according to PC Gamer magazine. 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